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Cooperation with AIs seems to be a low-hanging fruit for better eval practices

Clément Dumas

Abstract

Summary In his post , Dean Valentine shows that Claude Fable 5.1 and GPT-6 Astra reward hack in a simple chess environment. Here, I test several prompt ablations some of which makes the eval setup more cooperative and analyze how they affect these reward-hacking behaviors: When given a minimal “end the eval” tool, Fable 5.1 never uses it but stops reward hacking entirely. I think this is quite interesting and suggests that more cooperative approaches to LLM evals could work for Claude. Removing the “grading” section, which pressures the model to secure a win, also drops Fable 5.1 hacking rate to 0. Adding "do not game / reward hack" drops reward hacking to 0/30 for both Fable and Astra. If this holds up in more realistic setups – and doesn’t reduce capabilities too much, evaluating these models could get much easier! Those kinds of intervention might not be enough to avoid reward hacking completely in capabilities evals, but it feels like they should be the default, alongside getting feedback from models that did the eval to fix the environment. I’d love to see this tested in more realistic setups as right now a confounder is “this makes the model think it is in an reward hacking e

Research area

cooperative aievaluationsreward hacking
Published
15 Sept 2026
Source
lesswrong
Org
Alignment Forum
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